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Lesson 1) Chain links and how they resolve

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Lesson 1) Chain links and how they resolve

Post by ab9999 on Wed Dec 03, 2014 9:57 pm

Time for school class! Razz ok jk f school but anyways this is a short less that should more or less teach u all u need to know about chains.

Chains are used when a card or effect is activated before another activated card or effect resolves. Each player has the opportunity to respond to each activation by activating another card or effect. Each activation is placed on the chain as a Chain Link, with the first activation being Chain Link 1. Also though it is kind of obvious, the other chain links called in chain link 2(or cl2) cl3 and so on. Then if neither player responds to the most recent link then the chain will resolve, and when chain links resolve, they resolve backwards Very Happy

Now some examples~

Player ! activates Mystical Space Typhoon target a trap the opponent controls. Playing B then chains their trap(Compulsory Evacuation Device) to mst targeting some monster of zero importance for this post. Then since neither player wants to add to da chains, it ends and it resolves like so: Compulse > monster returns to hand, mst > CED is destroyed

So yeah ill just say it again
Chains resolve backwards
Same example with big words so that it looks kind of important
This is the previous example! Dis how it resolves
Compulse > mst

This how it was activated
mst > compulse


So yeah chain links something like this

Feel free to post any questions that u have(so long as they are related to this topic). And some1(possibly not me) will then answer them e.e

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Re: Lesson 1) Chain links and how they resolve

Post by Kuriboo on Wed Dec 03, 2014 10:25 pm

could add some SEGOC goodness but eh not bad

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Re: Lesson 1) Chain links and how they resolve

Post by Vishtein Leronhart on Mon Dec 08, 2014 12:55 pm

For example of a chain:

Opponent plays Soul Charge

You respond with Soul Drain

Chain link 1 : Drain takes priority over Charge

Opponent responds with Seven Tools of the Bandit

Chain Link 2 : Tools over Drain over Charge

You counter with Wiretap

Chain Link 3 : Wiretap over Tools over Drain over Charge

Result: Wiretap sends Tools back into the deck, Drain takes priority again, and the opponent must discard a spell for Soul Charge to go through.

Sound about right?

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Re: Lesson 1) Chain links and how they resolve

Post by Kuriboo on Mon Dec 08, 2014 1:07 pm

The chain sounds right but I don't think you meant Soul Drain...discarding a spell? Soul Drain doesn't allow effects to be activated in the grave/banished. Your opponent's Soul Charge will go through by just paying the life points

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Re: Lesson 1) Chain links and how they resolve

Post by Vishtein Leronhart on Mon Dec 08, 2014 1:10 pm

You're right. I'm thinking Magic/Spell Drain... have no idea how Soul Drain was in my mind.

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